Start with the thing people touch
I prototype the interface first. It is the fastest way to find out whether an idea holds up, and it surfaces the hard questions while they are still cheap to answer.
Interface first, schema second.
Independent product engineer. I take ideas from a rough sketch to something people actually use.
Three products, each one started because I ran into the problem myself.
Two habits that decide most of the outcome before the first line of production code.
I prototype the interface first. It is the fastest way to find out whether an idea holds up, and it surfaces the hard questions while they are still cheap to answer.
Interface first, schema second.
Every release should be small enough to hold in your head and easy to roll back. Momentum comes from shipping, not from the plan to ship.
Small diffs, short feedback loops.
Why a clickable draft settles arguments that a document never will.
Read → 2026What changes when the person deciding is also the person building.
Read → 2025The shortest path to a product worth keeping is needing it yourself.
Read → 2025Scope, energy and the parts of the job nobody warns you about.
Read →Most software fails long before the code does.
It fails at the point where someone decided what to build. That decision is the part of the job I care about most, and the part I want to be in the room for.
Tell me what you are trying to make and where it is stuck. I read every message.
mail@jesh.io